
In Bloodhunt, your journey begins as a Mortal, the last remnant of humanity in a world shaped by supernatural conflict. From there, you may choose to remain human or evolve into one of four awakened races: Vampire, Lycan, Witch, or Hunter.
Each awakened race comes with its own identity, strengths, and unique set of abilities that define how you approach combat, survival, and interaction with others.
Your choice directly shapes your playstyle. Some races excel in raw power and close combat, while others rely on control, mobility, or supernatural influence. Whether you prefer aggression, strategy, or support-oriented gameplay, each path offers a distinct experience.
All races share core systems such as combat, progression, and territory interaction. However, their mechanics and abilities create meaningful differences in how those systems are used. Two players in the same situation may approach it in completely different ways depending on their nature.
Your race also defines your place in the world. Alliances, rivalries, and social dynamics are heavily influenced by these identities, reinforcing the ongoing conflict between supernatural forces and those who oppose them.
Take the time to explore each path and choose what fits your playstyle, or decide how and when to abandon your humanity.
Mortal
Role: origin / neutral path / economy / social / transition
Known as humans, mortals are the resilient backbone of the supernatural tapestry, their gameplay is centered around adaptability, social finesse, and an unwavering spirit.
Devoid of the innate supernatural abilities of their counterparts, mortals excel by relying on wit, skill, and alliances. Their exceptional ability to navigate intricate social interactions becomes a beacon of hope as they embody the last vestiges of humanity through noble actions.
Intriguingly, mortals stand at the crossroads of evolution, with the ability to directly transition into formidable beings adding a layer of choice and destiny to their journey.
Gameplay
Mortals engage in diverse activities, utilizing adaptability and resourcefulness. Their experience revolves around communal involvement, contributing to the community through various professions.
Despite not being known for combat prowess, they can strategically participate in battles. However, their aversion to violence and preference for socializing make them less adept fighters. They can create guilds, taking leadership roles to build communities and shape their destinies as a collective.
Survival involves fishing, hunting animals, and preparing food.
Professions
Mortals can take part in most professions except for Alchemy, as the witches have chosen to share their precious knowledge exclusively with the awakened hunters.
Race Transition
Transitioning from mortal to other races can be done through the ceremony stand, preserving profession progress and achievements.
Combat
- Mortals can fight using their primary combat ability and weapons. However, they lack the ability to level up their fist or weapon mastery.
- They cannot participate in territories; upgrading to other races is required.
Main Abilities
Available Weapons

Vampire
Role: control / politics / territory
Known for their insatiable hunger and supernatural abilities, they possess extraordinary strength, agility, and heightened senses, making them formidable foes on the battlefield. These immortal beings are sustained by the blood of mortals and must regularly feed to maintain their powers and vitality.
They weave a complex tapestry of political intrigue, territorial dominance, and supernatural prowess. Their gameplay revolves around the art of manipulation, strategic alliances, and the unquenchable thirst for power.
Vampires thrive in the shadows, their existence a delicate balance between secrecy and influence. They are natural leaders and schemers, using their immortality and enhanced abilities to shape the world around them. The ever-present struggle for dominance among vampire clans creates a dynamic environment rife with conflict and opportunity.
Gameplay
Vampires engage in a multifaceted existence, with their primary focus on political maneuvering and territorial control. Their interactions with other supernatural beings and mortals are marked by a constant game of chess, where every move could mean the difference between power and oblivion.
They can form powerful clans, each with its own agenda and territory. These clans often find themselves in fierce competition, vying for resources and influence. Political conflicts are a staple of vampire gameplay, requiring players to negotiate, deceive, and sometimes betray to achieve their goals.
The game world is divided into various territories. Vampires must assert their dominance over these areas, either through direct confrontation or cunning diplomacy. Control of a territory provides benefits such as increased power, influence over mortal populations, resources, and strategic positions.
Professions
Vampires can partake in various professions, contributing to their clan economic and social standing. However, they are excluded from the practice of Alchemy, a domain guarded fiercely by witches and hunters.
Race Transition
Transitioning to other races can be done through the race change vendor. This process will erase all progress made on professions and achievements.
Combat
- Vampires can fight using their primary combat ability and weapons.
Available Weapons

Lycan
Role: aggression / pressure / domination
Lycans stand as the eternal enemies of vampires. These fearsome creatures, cursed with a bestial nature, are responsible for the downfall of humanity. Lycans embody primal strength, ferocity, and an insatiable hunger for flesh.
They possess incredible physical prowess and razor-sharp claws and fangs. Their savage nature allows them to swiftly navigate through the shadows, pounce on unsuspecting prey, and tear through their opponents with brutal force. Lycans are relentless hunters, driven by their instincts and the desire to quench their unending hunger.
Gameplay
Their gameplay focuses on harnessing their animalistic abilities to dominate foes and secure territories, while also managing their feral instincts to maintain control.
Lycans and vampires are locked in an age-old conflict, each seeking to eradicate the other. This rivalry drives much of the lycan gameplay, leading to intense battles and strategic territory seizures.
Professions
Lycans can engage in various professions, contributing to their pack strength and sustainability. However, they are barred from practicing Alchemy, a skill reserved for witches and hunters.
Race Transition
Transitioning to other races can be done through the race change vendor. This process will erase all progress made on professions and achievements.
Combat
- Lycans prefer direct confrontation, using their superior physicality to overpower opponents, they can use weapons when on humanoid shape.
Available Weapons

Hunter / hunteress
Role: precision / weapons / mobility
Hunters, the vigilant protectors of humanity, are awakened mortals who have mastered the art of weapon wielding and agility. They play a critical role in the fight against supernatural threats. They have forged a special dagger imbued with a unique witch enchantment, making it a powerful weapon in battle.
They are agile and resourceful, using their skills and knowledge to protect mortals and combat supernatural entities. Their partnership with witches grants them some knowledge of alchemy, though they rely primarily on their combat expertise.
Gameplay
Hunters focus on weapon mastery, agility, and strategic use of their specialized tools. Their gameplay emphasizes fast-paced combat, precise strikes, and tactical maneuvers to outmatch their supernatural foes.
Hunter Dagger
The hunter dagger is unlocked when reaching 10% mastery on the first ability.
Professions
Hunters can engage in a variety of professions, contributing to their communities and supporting their combat endeavors. Their professions often focus on practical skills and resource management.
Race Transition
Transitioning to other races can be done through the race change vendor. This process will erase all progress made on professions and achievements.
Combat
- Combat is at the core of hunter gameplay. Their proficiency with weapons make them formidable opponents in battle, capable of taking down supernatural foes with strategic precision.They can fight using their primary combat ability and weapons.
Available Weapons
Witch / warlock
Role: support / alchemy / enchantment
Witches, the enigmatic keepers of arcane knowledge, are revered for their mastery of alchemy and magic enchantments. They are the architects of potions and magical artifacts, wielding immense power and wisdom. They decided to share their precious knowledge exclusively with hunters, their trusted allies in the struggle against vampires and lycans.
They are characterized by their deep connection to the mystical forces, using their abilities to influence events from the shadows. Their gameplay revolves around crafting, enchantments, and strategic support, making them indispensable in the ongoing conflict.
Gameplay
Witches engage in a diverse range of activities, focusing on enchantments and strategic alliances. Their gameplay is centered on utilizing their vast knowledge to support allies and undermine enemies.
Professions
Witches can partake in all professions, leveraging their extensive knowledge and skills to support their communities.
Race Transition
Transitioning to other races can be done through the race change vendor. This process will erase all progress made on professions and achievements.
Combat
- Witches can fight using their primary combat ability and weapons.
Available Weapons
