Workshop
- Improved delivery speed when requesting multiple items, The wait time between each item has been reduced from 20s to 5s.
- The queue system still exists though, if 5 players have requested items before you, you will still need to wait your turn.
Status Effects
- Moved Satiate and Health Restoration effects from client-side to server-side. As a result, both effects now last 60 seconds instead of 20 seconds and trigger less frequently but with stronger effects per tick.
Satiate (Reduces Hunger)
- New Duration: 60s (Previously 20s)
- New Tick Rate: Every 10s (Previously every 2s)
| Tier | Previous Effect (Every 2s for 20s) | New Effect (Every 10s for 60s) |
|---|---|---|
| 1 | -1 Hunger per 2s | -1.7 Hunger per 10s |
| 2 | -2 Hunger per 2s | -3.4 Hunger per 10s |
| 3 | -3 Hunger per 2s | -5 Hunger per 10s |
| 4 | -4 Hunger per 2s | -6.7 Hunger per 10s |
| 5 | -5 Hunger per 2s | -8.4 Hunger per 10s |
Health Restoration (Restores HP)
- New Duration: 60s (Previously 20s)
- New Tick Rate: Every 10s (Previously every 2s)
| Tier | Previous Effect (Every 2s for 20s) | New Effect (Every 10s for 60s) |
|---|---|---|
| 1 | +2 HP per 2s | +3.4 HP per 10s |
| 2 | +3.5 HP per 2s | +5.9 HP per 10s |
| 3 | +5 HP per 2s | +8.4 HP per 10s |
These changes should provide a smoother and more consistent experience while maintaining the overall effectiveness of the effects. Additionally, they help improve server stability as more players have joined.